Author Archives: lombinmj

Advanced Modeling-Still Life

For this project I chose an object that I was going to 3D model in Maya which would later be rendered in Arnold, and finally brought into Photoshop where I would use the model to create an ad. I chose … Continue reading

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Production I-Video Art Project

For this project I have to create a 2-5 minute video that is based on a poem, poet, book, or topic. The video must mirror the topic. I’m choosing the poem “The Road Not Taken,” by Robert Frost. The theme is … Continue reading

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20 Second Montage

This was a small exercise for Production I. I compiled 20 one second clip that varied through at least 4 locations.

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Interactive Media

These are the finals screenshots of my sword textures on the axe, buster sword, and katana. I also worked on the texturing of the space arena (modeled and designed by Austin Suain). 

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Production I-Interview

This piece consists of me interview my father who owns a company named van Ernst Refrigeration. I ask him a few questions and then we go into a compressor room where he describes some of the things that take place … Continue reading

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October 10-13 Game Update

This is my update with Maya models for the “Sweet Swords” video game. The programmers wanted a buster sword, katana, and an axe. After I meet with them today (October 12th) I’ll be making any adjustments they would like. 

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Substance Painter-Mat

This is my first time using substance painter and it was pretty fun. This is my version of the Mat model. I went with a purple, gold, and black color scheme. I applied a concrete texture. I applied another heavier … Continue reading

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