Category Archives: interactive Media
Now that the museum project is done and over with, its time to reflect on the process and overall experience. Advertisements
Posted below is the documentation video that I put together showing gameplay of our final product and users interacting with the game. The video opens up showing the station my group was set up at. Following that is one of … Continue reading
For this interaction review I’m going to be reviewing the interactive station called “Cooling Down and Heating Up.”
These are the finals screenshots of my sword textures on the axe, buster sword, and katana. I also worked on the texturing of the space arena (modeled and designed by Austin Suain).
This is my update with Maya models for the “Sweet Swords” video game. The programmers wanted a buster sword, katana, and an axe. After I meet with them today (October 12th) I’ll be making any adjustments they would like.
At the bottom of this post is a link to dropbox with a compressed version of my first game that was created using Unity. The character you play as has to cross multiple streets to get into a clearing where … Continue reading
(Group 1) To start this reflection off I want to say that the whole experience, although exhausting, was a lot of fun. It really put you under the pressure of a real life event.