Game Jam Reflection

(Group 1)

To start this reflection off I want to say that the whole experience, although exhausting, was a lot of fun. It really put you under the pressure of a real life event. Continue reading

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Interactive Review

In this post I’ll be talking about two video games, one that I could play forever and one that frustrates me.

I game that I could play forever is the video game Destiny. It’s a first person RPG so it has all the basics from leveling up and completing quests. This game came out only for consoles so you play it with a Playstation or Xbox controller. The game is very responsive. If you press A,or X, your character will jump immediately. Press A, or X, a second time immediately after the first time and your character will double jump. Holding X, or square, allows you to interact with certain things around the game. Whether you’re scanning an object or opening a door. The game rewards you in multiple ways. Simply leveling up will have a message appear showing you your new level and yellow/gold dust and light will surround the outsides of your screen. By completing a mission or a strike (a longer mission with a boss at the end) will reward you with a loot box that you open and have a chance to get better gear.

A game that frustrates me is Mortal Kombat. Although I do love this game, at the end of the day I’ll end up not wanting to play it for awhile. Mortal Kombat is a fighting game that has been around for many years. You choose a character that has a unique fighting style and fight your opponent until either player’s health bar drops to zero. Although the game is very responsive, it doesn’t always read your combos correctly. For example, having to move your analog stick in a diagonal direction is sometimes very difficult because the game reads it as going a different direction. Or when you’re trying to pull off that super long combo. if you don’t press a certain button at the exact time, the combo is broken and now you stand on the screen doing nothing. The game does reward you though by showing how many consecutive hits you’ve landed on your opponent. Also, when your opponents health bar drops to zero you have a chance to perform a very violent move which completely destroys them to show that you have won.

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WordPress Theme

http://lombain.com/wp/

This is my wordpress theme that I designed in Adobe xd and then put into Dreamweaver. Some of the elements didn’t turn out the way I wanted them too. I struggled a lot working with the php tag in all honesty. However, it was something new and interesting.

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Vortex Effect Tutorial

To create this vortex effect, you first need to open a new comp in Adobe After Effects. Then create a new white solid. Go up to Effect, Simulation, CC Particle System II. The effects control box will open on the left side. Here is wear you can mess with the controls. Under the Physics tag, choose the vortex animation. All I did to make mine the way it is was change the Velocity and Birth Rate. Obviously there are many other controls to play with, but these are the ones I changed around.

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Smoke Tutorial

To create this smoke effect, you first need to open a new comp in Adobe After Effects. Then create a new white solid. Go up to Effect, Simulation, CC Particle System II. The effects control box will open on the left side. Here is wear you can mess with the controls. First select a Particle Type, I used the shaded sphere. Now you can mess around with the controls under the Particle and Psychics tag until you get your “smoke” to your liking. It might take while to get everything the way you want it to but thats because this isn’t the most ideal way to create effects this way. But, for a quick effect, this should do just fine.

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Motion Graphics Reel

This is my first ever reel. It contains all of my motion graphics throughout my Spring ’17 semester. Credit of the song goes to¬†http://www.bensound.com.

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Theme Building Draft

https://xd.adobe.com/view/5db3b306-afe0-4cf8-a669-56a44d74420c/

This is a draft for a WordPress themed site. Things are more than likely to change and I will be creating a mobile draft version. The theme should be personalized to who I am and the work I produce.

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