Advanced Modeling-Still Life

For this project I chose an object that I was going to 3D model in Maya which would later be rendered in Arnold, and finally brought into Photoshop where I would use the model to create an ad. I chose to model my Xbox One. When creating the ad, I tried to keep it as close to a actual Microsoft ad as possible. That means, I used the green they use in their ads, and it was fairly simplistic but straight to the point. The quote on the ad came straight from the Xbox website.  Continue reading

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Production I-Video Art Project

For this project I have to create a 2-5 minute video that is based on a poem, poet, book, or topic. The video must mirror the topic. I’m choosing the poem “The Road Not Taken,” by Robert Frost. The theme is that we are all always confront by choices in life and we have to make decisions. The road in the poem represents the decision we have to make. For my project, I either want to have someone who needs to make a large choice and represent that, or make a compilation of scenes of someone making a bunch of different choices. The opening shot might be someone standing at a fork in the road and it fades into a bright light and then the other scenes are shown. 

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20 Second Montage

This was a small exercise for Production I. I compiled 20 one second clip that varied through at least 4 locations.

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Interactive Media

These are the finals screenshots of my sword textures on the axe, buster sword, and katana. I also worked on the texturing of the space arena (modeled and designed by Austin Suain).  Continue reading

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Production I-Interview

This piece consists of me interview my father who owns a company named van Ernst Refrigeration. I ask him a few questions and then we go into a compressor room where he describes some of the things that take place in the room.

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October 10-13 Game Update

This is my update with Maya models for the “Sweet Swords” video game. The programmers wanted a buster sword, katana, and an axe. After I meet with them today (October 12th) I’ll be making any adjustments they would like.  Continue reading

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Substance Painter-Mat

This is my first time using substance painter and it was pretty fun. This is my version of the Mat model. I went with a purple, gold, and black color scheme. I applied a concrete texture. I applied another heavier concrete like texture to the base.

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