These are the finals screenshots of my sword textures on the axe, buster sword, and katana. I also worked on the texturing of the space arena (modeled and designed by Austin Suain). Continue reading
This piece consists of me interview my father who owns a company named van Ernst Refrigeration. I ask him a few questions and then we go into a compressor room where he describes some of the things that take place in the room.
This is my update with Maya models for the “Sweet Swords” video game. The programmers wanted a buster sword, katana, and an axe. After I meet with them today (October 12th) I’ll be making any adjustments they would like. Continue reading
This is my first time using substance painter and it was pretty fun. This is my version of the Mat model. I went with a purple, gold, and black color scheme. I applied a concrete texture. I applied another heavier concrete like texture to the base.
The first two projects assigned in Production I were to create a short self portrait video introducing yourself. The second project was a repurposing edit incorporating a production principle (repetition, rhythm, anticipation, or duration). My repurpose video shows repetition in the dialog line I place throughout the video, and anticipation of the people in the video getting hurt. Continue reading
At the bottom of this post is a link to dropbox with a compressed version of my first game that was created using Unity. The character you play as has to cross multiple streets to get into a clearing where you walk over a ball and win the game.
For my interview proposal I want to interview my father, Mike Lombino. He owns his own business titled Van Ernst Refrigeration. They instal and fix refrigeration and heating units in stores. I plan on asking questions such as how long he’s worked, what specifically the company does, and what some of the hardships a worker in this field might encounter.